This week I took all my assets to engine and did lighting and first pass of materials. I finally got onto create a net for the goal but it is high on polys so I will look for other ways to do the same. As of now I am using an SVG that I created in Photoshop and took to maya. I will try creating an opacity mask and putting it on a plane in UE4. But as of now this is how my scene looks in engine:
Unreal Engine 4 |
Goal post |