This week we were told to migrate the created crate into Zbrush and then sculpt some details into the same. Then we were told to take it into substance painter and bake maps for the same. My workflow was as follows:
Showing posts with label 3D Art. Show all posts
Showing posts with label 3D Art. Show all posts
Game asset creation - Part 2
Real time object - Crate
This week we were told to create a proxy model of a crate and then create a high res model of the same. The final model came out as below:
Lego pieces - Phase 2
The Lego pieces that we created last time, we were supposed to combine them together and create the final piece with it.
Then after creating the required piece we had to create a new Lego set using the pieces that we had. I created the following ship:
Then we were asked to create a video sequence from UE4 using blueprints and I created the following video:
Lego Design - Stage 1
This week were told to choose one of the following Lego pieces and model all the basic shapes of the chosen design. The given choices were:
I chose the top right space ship and created the basic shapes for the same. Here is a closer look to what I chose:
The shapes can be seen below:
The above picture is without any used lighting. The picture below is captured after using lighting.
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1. When I leave FIEA I want to be an environment artist. 2. I want to be in an AAA studio as an environment artist. 3. I want to emphasize o...
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For this sprint I completed animation for setsuko: The animation was an interesting challenge as the animation in the movie is done on 3s an...





