This week we started working on a ship interior environment as a group of 5. We were given an already established scene in UE4 but the catch was to export the given shapes and make your own proxies and then start a high res for the same. We were told to follow Orb's style of shapes and detail for all the meshes and objects we create. I was assigned floor tiles with textures initially but then we worked out the assignments and I got barrel and staircase. I gathered some references for wooden barrels which look as following:
Using the references I created the low res/proxy:
As for the staircase, to keep the style consistent I went for wooden staircase references and went onto create a proxy using the following references:
Using the above references I created a proxy for the staircase which looks like below: