Ship Interior Environment (Part 3)

This week we had to bake the assets that we have made proxy and high res for. This is how my bakes for the same came out:


For the bakes I realised that I had combined objects and bakes were being overlapped. Like for the barrel the metal part was overlapping on the wood. Hence I separated objects as per the material they will get and then textured them (as in keeping all metal together and all wood together etc.)

This is how my first pass of texture came out: