Portfolio Piece (week 2)

This week I was supposed to get my scene set up in Maya and UE4 along with a lighting pass in the engine. Then take those block out/game res portions to high res (as many pieces as possible). I was able to get the game res pieces in Maya and set up a scene in Maya and UE4 along with lighting. I did up res the pieces in Maya and took them to Zbrush. I even did UVs for the pieces.

The following are the shots of the scene:

Arnold Renderer Maya:


UVs in Maya:


Scene in UE4: