This week we were told to do UVs for the proxy canon we created last week. So we created UVs for the proxy and then created bevels and created a smooth mesh preview for the same.
The UVs came out like below:
The smooth mesh preview came out like below:
And then my laptop ran into a problem post rendering and this is how it was:
And then I lost all my work but thankfully I had my renders.
I completed the work late and was finally able to get all the shots out so here is the output in shaded wireframe:
Here is my canon in ZBrush: